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Showing posts with label interviews. Show all posts
Showing posts with label interviews. Show all posts

Monday, 1 June 2015

INTERVIEW: "Mad Max: Fury Road" costume designer Jenny Beavan

Previously: My review of Mad Max: Fury Road

The Mad Max series boasts some of the most influential costumes in sc-if/fantasy cinema, kick-starting a trend for post-apocalyptic fetish punk that inspired numerous movies, music videos and outlandish outfits at Burning Man.

Oscar winning costume designer Jenny Beavan was brought in to develop the look of Fury Road, a far cry from her best-known work on historical dramas like The King's Speech and Sense and Sensibility. The result was a fresh new aesthetic that blends grimy realism with the kind of memorable extremes we've come to expect from a Mad Max movie.

Just as director George Miller's attention to detail led to the most exciting movie in the franchise, Jenny Beavan's costumes were the most technically ambitious and character-driven so far. Happily for me, she agreed to an interview about her experiences on the film, discussing the vision behind Fury Road's costumes.


HelloTailor: One of the fascinating things about Fury Road is the way George Miller worked from a 3,500 panel storyboard instead of a traditional script. Did you collaborate with [concept artist] Brendan McCarthy on the character designs, or did you get started after his storyboard was complete?

Jenny Beavan: No, I didn’t have any collaboration with Brendan McCarthy - but I did meet him when he visited Namibia, which was exciting. I came on board relatively late in the proceedings, considering the project had been prepping for some 12 years I think!

The earlier Mad Max movies have a really iconic post-apocalyptic look. How did you balance the references to Norma Moriceau's Mad Max costumes with the new aesthetic for Fury Road?

Mad Max: Fury Road was absolutely a continuation of the Mad Max genre and at the same time completely different - if that makes sense. We are in the same and a completely different wasteland, and with a lot of new characters. Because George Miller is the genius behind all the films there will always be a certain continuity, as it is his vision we were all creating.

Sunday, 18 January 2015

Interview: Agent Carter costume designer Gigi Melton

Previously: A guide to the 1940s costume design of Agent Carter

Agent Carter combines so many of my favorite things: comicbook adventures, a complex female protagonist, 1940s spy hijinks and, of course, beautiful costumes and set design. The post-war setting is a fascinating period to explore from a fashion history perspective, and I was happy to see that all of the costumes have a strong characterization element as well.

Costume designer Giovanna "Gigi" Melton caught my attention on Twitter with her many behind-the-scenes posts about her work on Agent Carter, and she was kind enough to grant me an interview. Read on for more background on the amazing costumes in this show, plus a selection of Melton's original design sketches.


HelloTailor: How did you go about researching and designing the overall look for the show? Were you influenced by any of the comics, or was it more a matter of exploring the 1940s aesthetic?

Gigi Melton: A combination of much research.  For Peggy the influences were Lauren Bacall, Katherine Hepburn, Hedy Lamarr. The smart, strong, fashionable and beautiful women of the era.


For SSR [Strategic Scientific Reserve] agents Dooley, Thompson, Sousa, and Krzmenski I researched government and detective looks. For eccentric Stark it was Howard Hughes and for Jarvis it was a British nod to tweeds. Coupled with comic book research, I took all of my inspiration and tailored it to create the individual looks for the scripted characters.

Tuesday, 29 July 2014

Interview: "Snowpiercer" costume designer Catherine George.

Following my review of Snowpiercer, I originally intended to write a post discussing the film's very striking costumes. But after looking back at some photos and clips, I was struck by how much more I wanted to learn about the process behind this film's visual design. Each section of the train had such a strong theme (filth and poverty in Tail Section; delusionally wholesome springtime pastels in the school car; opulence and luxury towards the front of the train), but nevertheless felt grounded in reality.

Happily, costume designer Catherine George agreed to an interview about her work on the film. She discussed the inspiration behind Snowpiercer's most memorable costumes, and what it was like to work with director Bong Joon-Ho and a cast including Chris Evans and Tilda Swinton.


HelloTailor: To begin with, how did first you get involved with Snowpiercer? The combination of Korean and English-language production made me curious about how you came to work on the film.



Catherine George: Director Bong had seen We Need To Talk About Kevin at Cannes in 2011, when he was on the jury, and he liked how the costumes looked. They sent me the script a couple of months later and I Skyped with Bong and and his producer Dooho because they were already in Prague prepping [for Snowpiercer]. Before I knew it, I was on a plane to Prague. Bong also met with Tilda Swinton at Cannes as they were both fans of each other’s work, and he decided to cast her as Mason -- a role that was originally written as a man.

[You can read more about the costumes of We Need To Talk About Kevin in this article by Clothes On Film.]

HelloTailor: How much did you consider the idea of finite resources onboard the train? In the Tail Section, people were wearing whatever rags they had left after 17 years. I was wondering what kind of thought went into the idea of a world where you can't really obtain new materials for new clothes. Was this a major concern when you were designing the overall look of each train car?


CG: Yes, we talked a lot about how long the passengers had been on the train, where they’d come from, what random materials they would use to fashion practical clothing. In the Tail Section, the aging and distressing was quite heavy and their clothes were made of different parts of garments pieced together. They had to improvise with whatever materials they could find. Curtis' coat had layer upon layer of repairs.

The character Painter wore a poncho made from old moving blankets. He also wore a helmet with a lantern left over from the train utility-wear, to enable him to draw in his cage at night.